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- @Sjenk2 suspected that.. it should work when the owner if offline :) 1 day ago
- @Sjenk2 was the ally online and in his fort at the time? 1 day ago
- @Sjenk2 thanks, well not right now, just keep playing! I The game is no where near as populated as we want/need at this point. 1 day ago
- @Sjenk2 Yeah i can imagine⦠We gotta get more people in there so you'll get some competition! 2 days ago
- @Sjenk2 hehe well done! 2 days ago
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Category Archives: Development
new enemy weapon
The new robot proves to be a complex challenge, not only when played as an opponent, but also programming it is complicated. Getting a good behavior is hard enough alone, but I also have the issues of animating something remotely … Continue reading
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the arms come off
Before the easter hoildays I’ve coded some on the robot. Now it animates properly in multiplayer, and you can shoot either cannon off it (kinda like his arms). It’s quite addictive! As an added bonus, you will also be able … Continue reading
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improvements
We’ve isolated a few key problems with current survival and multiplayer modes, partly by playing with people and partly by watching replays. Then we made a list, or sort of, and implemented various counter measures for these things. The result … Continue reading
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delays
Sorry about the lack of updates of blog, game etc. Wish I had more time to work on the project, as usual. Tomorrow and the day after are as usual my 40%-of-the-week-as-an-indie days, I hope we can get around to … Continue reading
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first music added
The next update will also have music! We got three nice test snippets from our newly appointed sound guy (who also happens to be an old friend of mine) and they fit right in. He may want to do a … Continue reading
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new stuff
First traps are about done, In other news, the game is more stable now, so we want to update the online version in a day or so!
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forest, out of
Yeah, I got the game running in it’s new world of low precision and high compatibility! The impact on the Flash VHP in speed or anything really was very limited, much less than I feared. It did how ever give … Continue reading
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Still debugging
Didn’t get many hours of work done during the weekend, just got it the game stable in java VHP but the flash VHP is not yet up to speed. Changes have been ported and I am still positive it should … Continue reading
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Digging deep
Been hunting precision errors, and I’m in the middle of trying out a way of doing the fp math much more stable, but slower. The multiplayer game server+client combo has a very special need that requires the flash (or any … Continue reading
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Last couple of days
We did some planning on thursday, feels great to have a proper roadmap to follow. It will probably break along the way, but hey.. We also got a great idea for a new game mode. It will be a really … Continue reading
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