Monthly Archives: September 2010

gameplay

Im not far from adding an applet version of the game here! Here’s what remain; Very simple highscore list (in the html page), small game fixes and a little helpful text. Proper Apple:t packaging (it a normal java app right … Continue reading

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drawing closer

I was very productive yesterday, even though I had to pick up my son from daycare at 15.00. In order to make a highscore list the way I want it, I first needed some means of getting keyboard input. This … Continue reading

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friday – devday

Tomorrow I plan to focus on wrapping it all up so that people can start test it here. The main missing thing is proper game over behaviour, I also want a global high score in there. That would make the … Continue reading

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full speed ahead

I’ve been pretty bad at updating recent days, but I have had other priorities. Mainly I’ve coded a lot every available moment and got a lot done. Also playing Mafia 2 (PS3) has eaten a few hours in total. The … Continue reading

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sickness

Not much time to work on the game the recent days I’m afraid.. The whole family is ill and at work we’ve had planning and strategy days (loong days!), so I’ve been pretty beat. But I have managed to port … Continue reading

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stats

Game is almost back as it was, but with a completely new tile order. The dynamic tile shadow is done as a prototype and will be ported into the game very soon ..

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more tile fun!

I started at restructuring the level handling and creation this dev day. That went very well, now changing level type (forest or city) and parameters (number of enemies, items etc.) is no longer a matter of several scattered hard coded … Continue reading

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