Monthly Archives: October 2010

VHP

Friday was java-to-flash porting day for me. I hit a rather confusing snag with my endianess, turned out I was running in half-n-half big and little endian… Once I got all bytes straight everything went alot smoother (I’m now running … Continue reading

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fix deployed

Minor update, a crash bug has been fixed and deployed. Go generate some more bugs like that 🙂

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found one

Hehe, that was quick.. Just an hour or so after I deployed my crash reporting update I caught one! I was able to fix the problem in just a few minutes (the shadow builder could go haywire under some circumstances … Continue reading

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small update

Just updated the java version of the game with a crash reporter (and restarter). So now, if the game suddenly just jumps back to the title screen, it crashed. In that case it will also upload a report so I … Continue reading

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going flash

Last friday I started on the move towards Flash for my virtual machine (sorry, this is going to be a very tekno entry.. :)). Earlier test had shown that java would perform up to 2x faster than flash when driving … Continue reading

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new version

Just uploaded version 2 of the alpha! Highscores have been reset (since the changes would make the current ones unfair). The game is much harder now, maybe too hard? First level may not be very hard, but level 2.. Biggest … Continue reading

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slowdown

I’m just about done with the next version to release as an update, but I hit a few irritating java issues with the sound. I’ve added sounds to most of the game play now, but it only works ok on … Continue reading

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