Monthly Archives: December 2010

testing

Yesterday I tested a few rounds with the (almighty) Notch and had a great time. The game play works pretty good already, despite (or thanks to?) the doors that tend to close to early and kill anyone in between… There … Continue reading

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xmas progress

Christmas went well and was nice, I even got a new computer at my day time job (which I happily use for this project too). Project Brutal is moving forward. Just passed 20k lines! 🙂 (executable image compresses to just … Continue reading

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ehm

Ah! Yes, I used to blog here. Well, sort of forgot about that for a while. The game is progressing! It is now a flash game, using a java server and has 2-8 players per game. But it’s still too … Continue reading

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out of the forest

Ok, I’ve been battling the player.io server side all week at my spare moments, but I just can’t make it run as I want to. It’s no big deal to set up an insecure scaling multiplayer game, its actually really … Continue reading

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playerio

There! Now Project Brutal also runs in a distributed C# environment cloud thing. Well, without graphics and sound of course. It took all day yesterday to work around different snags, stuff that was not allowed in the PlayerIO world (such … Continue reading

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it’s aliive

I’ve been bad at updating this thing, but I’ve lost momentum the last week or so. But here goes. A tech post! This will keep you very interested or very sleepy. To prevent cheating, the server will be running the … Continue reading

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