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Sorry about the lack of updates of blog, game etc. Wish I had more time to work on the project, as usual. Tomorrow and the day after are as usual my 40%-of-the-week-as-an-indie days, I hope we can get around to … Continue reading
The next update will also have music! We got three nice test snippets from our newly appointed sound guy (who also happens to be an old friend of mine) and they fit right in. He may want to do a … Continue reading
First traps are about done, In other news, the game is more stable now, so we want to update the online version in a day or so!
Yeah, I got the game running in it’s new world of low precision and high compatibility! The impact on the Flash VHP in speed or anything really was very limited, much less than I feared. It did how ever give … Continue reading
Didn’t get many hours of work done during the weekend, just got it the game stable in java VHP but the flash VHP is not yet up to speed. Changes have been ported and I am still positive it should … Continue reading
Been hunting precision errors, and I’m in the middle of trying out a way of doing the fp math much more stable, but slower. The multiplayer game server+client combo has a very special need that requires the flash (or any … Continue reading