Category Archives: Development

All related to the development of the game.

new enemy weapon

The new robot proves to be a complex challenge, not only when played as an opponent, but also programming it is complicated. Getting a good behavior is hard enough alone, but I also have the issues of animating something remotely … Continue reading

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the arms come off

Before the easter hoildays I’ve coded some on the robot. Now it animates properly in multiplayer, and you can shoot either cannon off it (kinda like his arms). It’s quite addictive! As an added bonus, you will also be able … Continue reading

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improvements

We’ve isolated a few key problems with current survival and multiplayer modes, partly by playing with people and partly by watching replays. Then we made a list, or sort of, and implemented various counter measures for these things. The result … Continue reading

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delays

Sorry about the lack of updates of blog, game etc. Wish I had more time to work on the project, as usual. Tomorrow and the day after are as usual my 40%-of-the-week-as-an-indie days, I hope we can get around to … Continue reading

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first music added

The next update will also have music! We got three nice test snippets from our newly appointed sound guy (who also happens to be an old friend of mine) and they fit right in. He may want to do a … Continue reading

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new stuff

First traps are about done, In other news, the game is more stable now, so we want to update the online version in a day or so!

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forest, out of

Yeah, I got the game running in it’s new world of low precision and high compatibility! The impact on the Flash VHP in speed or anything really was very limited, much less than I feared. It did how ever give … Continue reading

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