Category Archives: Development

All related to the development of the game.

Still debugging

Didn’t get many hours of work done during the weekend, just got it the game stable in java VHP but the flash VHP is not yet up to speed. Changes have been ported and I am still positive it should … Continue reading

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Digging deep

Been hunting precision errors, and I’m in the middle of trying out a way of doing the fp math much more stable, but slower. The multiplayer game server+client combo has a very special need that requires the flash (or any … Continue reading

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Last couple of days

We did some planning on thursday, feels great to have a proper roadmap to follow. It will probably break along the way, but hey.. We also got a great idea for a new game mode. It will be a really … Continue reading

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Machete!

Still WIP, but awesome multiplayer knife fights – soon…! (Also, note the updated panel!)

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New release deployed

We just released the update that includes all the stuff in the two last posts! In large, this means two new weapons (laser rifle and bazooka) and explosive barrels in the levels. Much more info available in my last two … Continue reading

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more update

Wow, time flies.. Instead of doing an update a few days back, we decided to add more stuff instead (and fix a few irritating things). Then I forgot about the blog, and here we are. Here’s the latest additions: – … Continue reading

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update

Time for some progress info. Worked during thursday and friday on implementing this neat stuff (really lifts gameplay): – Barrels! They are of course filled with petrol or something similar fun, and will explode in a slow but deadly chain … Continue reading

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