The game will run on most any platform – considered targets are (in order of priority);
- Native OpenGL/Win32
- java (the reference vm is built in this).
This might seem like an enormous undertaking, but the somewhat different architecture this game is built on will help a lot. But first I have to get going full time with this project of course!
Also, as a really sweet bonus, I will instantly have any future games I write in this crazy platform (and updates to project brutal) available on all supported targets. It doesn’t even need to be recompiled.